//=============================================================================
// Pipe bomb proximity charge Inventory class
//=============================================================================

class TacticalMineExplosive extends PipeBombExplosive;

defaultproperties
{
     FireModeClass(0)=Class'TacticalMineFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     Description="An improvised proximity explosive. Blows up when enemies get close, stunning and slowing them up to 8 seconds."
     PickupClass=Class'TacticalMinePickup'
     AttachmentClass=Class'KFMod.PipeBombAttachment'
     ItemName="TacticalMine"
	 InventoryGroup=1
	 Priority=1
}
